Post by eitusian on Feb 15, 2014 6:53:21 GMT
This thread is so that we could know what nation is stronger. What makes a nation strong I wondered...well looked at some nation states analysis and BAM! I had got an idea, as to what makes a nation stronger. Yes, nation states. Tracker is useful as well but not in detail to logic. There are a lot of things that make your nation stronger, thus nation states address’s that head on with the nation analysis feature, though not all collected data in the analysis is needed to answer: who is stronger? Who can win the war? So here are the data I’d consider to answer those questions:
Economy: The Ranking
100-96 Exceeds Expectations
95-90 Advanced
89-86 Proficient
85-80 Meets Expectations
79-76 Basic/Effective
75-70 Emerging
This means that whatever your expected to buy or do with your cash, depends on your level.
This makes your nation stronger for you will be able to go about doing things, without worry if you can’t accomplish your nation’s vision in development.
Population
The more people, the more you can do, thus equal growth in all attribute. Gain 1(More than the opponent) If you are, in the positive of Population
{Useful in war estimate of victory}
Defense Forces
Shows how fast you can react to an attack. When attacked, this shows the number of troops need for the confrontation. Using this method when the difference between nation Defense Forces gap
100-90 God-like Reaction
80-70 On-hand Reaction
60-50 Steady Reaction
40-30 Sluggish
20-0 Simulative
Employment
You need people to be working, having more people working gives you more points on doing something. Gain 1(More than the opponent) If you are, in the positive of Employment
{Useful in war estimate of victory}
Government size
Bigger the government the more you can manage. Gain 1(More than the opponent) If you are, in the positive of Government size
{Useful in war estimate of victory}
Health
It’s important that the people are well, sick troops are useless. Gain 1(More than the opponent) If you are, in the positive of Health
{Useful in war estimate of victory}
Human Development Index
That is average life expectancy, education, and income of everyone in the nation. This means your grand-fathers/mothers are alive and knowledge can be pasted on easy. Gain 1(More than the opponent) If you are, in the positive of Human Development Index
{Useful in war estimate of victory}
Ideological Radicalism
Means that Pride, extremists, egotism, honor, and dedication much more, showing how much is the state of mind in the people. Gain 1(More than the opponent) If you are, in the positive of Ideological Radicalism
{Useful in war estimate of victory}
Scientific Advancement
Improving in science is a great step: Using this method when the difference between nation Scientific Advancement gap
100-90 Exceeds Expectations
80-70 Advanced
60-50 Proficient
40-30 Meets Expectations
20-0 Basic/Effective
Manufacturing
Producing is very important; being able to make something than buy shows you have natural resources and enough to sustain business. Gain 1(More than the opponent) If you are, in the positive of Manufacturing
{Useful in war estimate of victory}
Industry: Information Technology
Computers are used. Gain 1(More than the opponent) If you are, in the positive of Industry: Information Technology
{Useful in war estimate of victory}
Intelligence
Means that best educated people on average are there. Gain 1(More than the opponent) If you are, in the positive of Intelligence
{Useful in war estimate of victory}
Primitiveness
Having this element means that your nation is a bit Ice-age, cave-like men and barely developing etc. Gain 1(More than the opponent) If you are, in the negative of Primitiveness
{Useful in war estimate of victory}
Stupidity
This means that dumb people on average are present on average. Gain 1(Less than the opponent) If you are, in the positive of Stupidity
{Useful in war estimate of victory}
Toxicity
Having this element means that your nation is a poisonous, barely surviving through and hard to breathe in, thus means your people might have weak lungs. Gain 1(More than the opponent) If you are, in the negative of Toxicity
{Useful in war estimate of victory}
Youth Rebelliousness
Means that best educated people on average are there equal less crime. Gain 1(More than the opponent) If you are, in the negative of Youth Rebelliousness
{Useful in war estimate of victory}
Economy: The Ranking
100-96 Exceeds Expectations
95-90 Advanced
89-86 Proficient
85-80 Meets Expectations
79-76 Basic/Effective
75-70 Emerging
This means that whatever your expected to buy or do with your cash, depends on your level.
This makes your nation stronger for you will be able to go about doing things, without worry if you can’t accomplish your nation’s vision in development.
Population
The more people, the more you can do, thus equal growth in all attribute. Gain 1(More than the opponent) If you are, in the positive of Population
{Useful in war estimate of victory}
Defense Forces
Shows how fast you can react to an attack. When attacked, this shows the number of troops need for the confrontation. Using this method when the difference between nation Defense Forces gap
100-90 God-like Reaction
80-70 On-hand Reaction
60-50 Steady Reaction
40-30 Sluggish
20-0 Simulative
Employment
You need people to be working, having more people working gives you more points on doing something. Gain 1(More than the opponent) If you are, in the positive of Employment
{Useful in war estimate of victory}
Government size
Bigger the government the more you can manage. Gain 1(More than the opponent) If you are, in the positive of Government size
{Useful in war estimate of victory}
Health
It’s important that the people are well, sick troops are useless. Gain 1(More than the opponent) If you are, in the positive of Health
{Useful in war estimate of victory}
Human Development Index
That is average life expectancy, education, and income of everyone in the nation. This means your grand-fathers/mothers are alive and knowledge can be pasted on easy. Gain 1(More than the opponent) If you are, in the positive of Human Development Index
{Useful in war estimate of victory}
Ideological Radicalism
Means that Pride, extremists, egotism, honor, and dedication much more, showing how much is the state of mind in the people. Gain 1(More than the opponent) If you are, in the positive of Ideological Radicalism
{Useful in war estimate of victory}
Scientific Advancement
Improving in science is a great step: Using this method when the difference between nation Scientific Advancement gap
100-90 Exceeds Expectations
80-70 Advanced
60-50 Proficient
40-30 Meets Expectations
20-0 Basic/Effective
Manufacturing
Producing is very important; being able to make something than buy shows you have natural resources and enough to sustain business. Gain 1(More than the opponent) If you are, in the positive of Manufacturing
{Useful in war estimate of victory}
Industry: Information Technology
Computers are used. Gain 1(More than the opponent) If you are, in the positive of Industry: Information Technology
{Useful in war estimate of victory}
Intelligence
Means that best educated people on average are there. Gain 1(More than the opponent) If you are, in the positive of Intelligence
{Useful in war estimate of victory}
Primitiveness
Having this element means that your nation is a bit Ice-age, cave-like men and barely developing etc. Gain 1(More than the opponent) If you are, in the negative of Primitiveness
{Useful in war estimate of victory}
Stupidity
This means that dumb people on average are present on average. Gain 1(Less than the opponent) If you are, in the positive of Stupidity
{Useful in war estimate of victory}
Toxicity
Having this element means that your nation is a poisonous, barely surviving through and hard to breathe in, thus means your people might have weak lungs. Gain 1(More than the opponent) If you are, in the negative of Toxicity
{Useful in war estimate of victory}
Youth Rebelliousness
Means that best educated people on average are there equal less crime. Gain 1(More than the opponent) If you are, in the negative of Youth Rebelliousness
{Useful in war estimate of victory}